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  • Math for game Development
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    Marc Flerackers

    Marc Flerackers

    Software engineer.

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    Math for game development

    • Foreword
    • Points and Vectors
    • Angles
    • Vector projection
    • Transformations as matrices
    • Lines
    • Triangles
    • Polygons

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    • Introduction to statistics: Part 2
    • Fake voxel rendering
    • Introduction to statistics: Part 1
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